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Warhammer 40K: Chaos Gate Daemonhunters Review

  • Jeffery Williams
  • May 19, 2022
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Chaos Gate is a new Warhammer 40K CCG set in the AoS universe. We went hands-on to see if this game lives up to its hype, and we’re happy with our answer.

The “warhammer 40k chaos gate – daemonhunters release date” is the first game in the Warhammer 40K: Chaos Gate series. The game was released on April 26th, 2018.

I knew I was in for a tough time when I discovered my team of four knights trapped in a ditch, surrounded by literally dozens of enemy soldiers.

Warhammer 40K: Chaos Gate Daemonhunters is a brutally difficult strategy game, at times too much so, that takes the XCOM concept and gives it a Warhammer twist. You take charge of the Baleful Edict, an Imperium ship, and lead squads of knights to face the troops of Nurgle and a terrible virus known as “The Bloom” in Chaos Gate.

The plot of Chaos Gate begins slowly, but rises to a crescendo with some unexpected twists and turns. The story does a fantastic job of explaining everything and keeping things confined, but familiarity with Warhammer 40K will let you fully immerse yourself in the setting. 

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The narrative’s greatest flaw, in my opinion, is how it becomes mired down with generic objectives. The majority of your time with Chaos Gate is spent on typical missions in which you simply eliminate large groups of foes. When the tale goes along, it’s intriguing, but most of the 40 to 50 hour playtime seems bloated. 

If you’ve ever played an XCOM-style game, you’ll recognize the overall structure and flow of Chaos Gate right away. Your squad and the opponent take turns on enormous top-down maps throughout missions.

Each mission allows you to bring up to four knights, who may be from a range of classes, such as the healing-focused Apothecaries or the squad commander Justicars. You may also equip your knights with a variety of ranged and melee weapons, armor, equipment, and other items. Combat also allows knights to level up, allowing you to gain new and helpful skills.

During combat, each of your knights has a limited quantity of willpower to use on strong skills. There are also the standard XCOM elements like taking cover, setting up overwatch, and other combat consequences like being pinned, among others. The good news is that your knights are very mobile, easily bounding across gaps and scaling barriers. 

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In battle, you have a lot of choices, but Chaos Gate likes to hurl an absurd number of adversaries at you in each quest. There are teams and objectives strewn over each map, but it’s the Warp Surge system that causes the most problems.

A gauge at the top of the screen fills up each time you or an opponent performs an ability, and when it’s full, a random event that either harms you or helps your adversary occurs.

Enemy reinforcements may warp in, enemy troops may get strong mutations, or a sector of the map may become poisoned as a result of the Warp Surge. Warp Surge may be very dangerous, putting an otherwise successful expedition to a stop.

Chaos Gate straddles the line between tough and aggravating, and there were times when I couldn’t help but think the game was being plain unjust. Overwatches covered practically every imaginable region of movement, and my group of four faced off literally over a dozen adversaries on many occasions. 

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While I didn’t encounter many, Chaos Gate is not without its flaws. Visual glitches and delay are common, and even though the forecast predicts a 100 percent hit rate, your bullets might be stopped by objects. The problems aren’t game-breaking, but they may be an irritant. 

The game’s first 5 to 8 hours are hard, but the good news is that Chaos Gate does a decent job of gradually providing upgrades and new possibilities. 

You’ll spend the most of your time aboard the Baleful Edict, flying between systems to halt the Bloom when you’re not going through a mission.

The game is played on a daily basis, with Bloom plagues appearing on the different planets on the system map as time passes. Your aim is to stop the diseases from spreading across the system, and each plague location symbolizes a new assignment with a set deadline. You won’t be able to strike every planet in time at first.

While the days pass, you have two main choices for upgrading your forces: building modifications aboard your ship and conducting research. The various facilities you construct have different consequences, such as increasing your knights’ XP or activating a Stasis Chamber, which allows you to keep and employ deceased knights. 

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Research, on the other hand, is used to increase your knights’ fighting skills and unlock Strategems for use in warfare. Bloom Seeds, which can only be obtained during battle by killing seed carriers with a critical strike, are required for research and ultimately weapon upgrades.

Again, you’ll have a hard time gathering a lot of seeds in the first few hours, but the game provides a multitude of different alternatives as you go.  

In addition to all of these possibilities, you must submit a report to the Grandmaster every 60 days of in-game time. This offers you with conversation options that, if selected correctly, may result in certain rewards. However, if you make poor decisions, you may suffer a disadvantage such as slowed research progress. 

As you would expect, Chaos Gate features a lot of moving parts that you’ll have to understand, but they’re intelligently scattered throughout the game rather than being thrown in your lap all at once. Even as the plague’s walls draw in on you, it gives you a great feeling of progress. 

Chaos Gate’s main gameplay is supported by a striking visual aesthetic that is greatly influenced by Warhammer 40K’s roughness.

Grenades may generate tremendous explosions that send debris flying in all directions, and foes can be hacked apart in a spray of blood and limbs. Complex Games, the creator of Chaos Gate, has nailed the Warhammer visual style and feel. 

The Bottom Line in Warhammer 40K: Chaos Gate Daemonhunters 

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Pros

  • Deep customization systems that are being added at a reasonable rate.
  • A compelling story with a few unexpected turns.
  • Excellent graphic style that makes use of Warhammer. 

Cons

  • In the early hours, the overwhelming difficulties might be off-putting.
  • While the primary premise is intriguing, it might seem too bloated at times. 
  • There are a few bugs that need to be worked out. 

Chaos Gate features a lot of fascinating concepts and a solid core gameplay loop, but its extreme difficulty is certain to turn off a lot of people. There were a few moments when I just had to quit playing because the odds were so stacked against me. If you have the patience, there is a solid strategy title underlying it all. 

[Warhammer 40K: Chaos Gate Daemonhunters was supplied by Frontier Foundry for this review.]

Warhammer 40,000: Chaos Gate is a third-person action game that takes place in the 41st millennium. The story follows three characters who have been chosen to fulfill their destinies as champions of the Dark Gods. Reference: warhammer 40k chaos gate – daemonhunters xbox.

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Jeffery Williams

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Table of Contents
    1. The Bottom Line in Warhammer 40K: Chaos Gate Daemonhunters 
  1. Pros
  2. Cons
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