In the game Vampire: The Masquerade – Swansong, players are tasked with finding a way to open up an ancient tablet that was sealed underground by the Gods. With only three days left before they’re all destroyed, it’s now or never for these vampires! Here’s how you can solve this puzzle and unlock your very own vampiric power.
The “vampire: the masquerade – swansong walkthrough” is a guide for how to solve the hidden tablet puzzle in Vampire: The Masquerade.
Emem Louis is once again called to play diplomat in Scene 7 of Vampire: The Masquerade – Swansong. This time, it’s in an effort to beg, borrow from, or coerce the unaffiliated “anarchs” who reside in Boston’s slums to assist you. You’ll need to use some political pressure to do this. Rafa, one of the anarchists’ leaders, has made it difficult to locate him. You’ll need to figure out the hidden tablet puzzle to find him.
With inevitable but minor spoilers, here’s how to accomplish it in an easy step-by-step approach.
Getting the Swansong Hidden Tablet in VtM
There are just two solid hints as to Rafa’s whereabouts. You may locate one by using Presence on Kai, a thin-blood vampire who wanders about at ground level.
The fact that no one wants to let you on Gladys, the barge in the river, is the other red flag. Naturally, you want to go there.
Onto the barge, there are two entrances. The crane access ladder near the barge’s gangplank can be activated with at least one dot in Technology, or you may take the key to the tunnels from the Baron’s office and go via the ancient sewage system. You’ll need to Blink a few times in each case to board Gladys.
There are rats around, or you may slip inside the warehouse on the anarchists’ land and feast on a few of the addicts there if you need some blood. The second strategy is better since every rat you consume increases your Suspicion, which, if it increases too much, might ultimately impair your Psychology skill.
Once aboard the barge, go up and around the gangplank to the temporary computer lab on the top level. The anarchist archives have a lot to offer in terms of sights and activities, but for the sake of this tour, the focal point is located on the rear wall.
The illusion that is hiding a tablet here can be seen through using Emem’s default level of Auspex. The tablet has a sequence of lines instead of a PIN code to lock it, similar to Jason Moore’s phone.
The only indication you’re likely to receive is provided in a flashback if you have Psychometry from Emem’s Auspex tree: Rafa turned to face the room’s corner. This hints subtly that the three wall-mounted art posters that ask, “What if… everything… was connected?” hold the key to the lock.
You can run a bypass and continue if you’ve somehow taken the time to specialize in technology with Emem or if you have a handful of the one-time-use magnetic keys with you.
Rafa’s participation is a “nice to have,” not a “essential requirement,” thus in a way, this is also an optional section of the level. Instead, you may advance from this scenario by dealing with the militia’s commander Cerys. But while we’re here, let’s figure out how to fix this.
The key to this problem, like others in Swansong, is just knowing what you are supposed to accomplish. The answer is in the directions on the posters, but you still need to find out how to enter all six directional instructions without going over the grid’s boundary.
Drag the cursor left, right, down, up, and then right starting from the top middle button. You’ll travel back over your own lines, but the final form on the grid should be a cross. The door to your left instantly unlocks once you correctly enter the code, setting the scenario for an encounter with the elusive Rafa.
In addition to figuring out how to recruit Cerys’ assistance, you must leave your talk with Rafa with his cooperation in order to get the Black Rattlers trophy or accomplishment.
And that’s how you unravel the mystery of the secret tablet in VtM: Swansong. Visit our Swansong guidelines site for additional advice, tactics, and solutions.
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