One of the most popular games to release in 2018 is Sniper Elite, a series that’s been around since 2012. The first game released was not well received but the developers listened to criticism and made changes they knew would make their game better. One thing you might have noticed on your journey through this tutorial guide is how many collectibles there are! Each mission has a different set of unlockables such as weapons or armor with these items usually being found around landmarks or secret locations. Additionally, every level also has hidden starting points so players can choose where they want to start when playing at any point during the gameplay experience!.
The “Sniper Elite 5” is a game about stealth, and it has many collectibles. The mission 3 collectible locations and starting locations are as follows:
Spy Academy is the most complicated and perplexing level in Sniper Elite 5. In the Nazi-infested maze that is Mission 3, finding all of the secret papers, personal objects, letters, and workbenches may be a test of will and patience. Fortunately, the stone eagles are rather straightforward to locate, with just two possible starting points, one on either side of the island.
We’ll be travelling counterclockwise, from right to left, like we did in our earlier guides for The Atlantic Wall and Occupied Residence, since it’s the simpler way to follow. You may, of course, travel in whatever direction you like!
Collectibles and Starting Points for the Spy Academy
1 Stone Eagle
Follow the trail until it opens up to expose the cathedral and Spy Academy island from the Beaumont Marshland starting location. This stone eagle is perched on the top of a building along the seawall on the island’s left side, snipeable from here.
Do Not Break the Fragile (Personal Letter 1)
After that, take the right way to the bridge. Just before the bridge, you’ll find a truck and numerous containers, with this personal note on a neighboring stack of crates.
Armoury Exposed (Classified Documents 1+2) and Won’t Be Attending
Head toward the island along the beach on the right side of the bridge. On the right side as you approach the jagged coastline, you’ll see a circular castle tower and a castle gate. To get to a parked truck, go via the entrance to the left of the gate, through the gatehouse, and up the road (Karl will remark that it will make a hell of a distraction).
To the left of the truck is another castle tower. Climb to the top to locate both of these papers, one on the left and one on the right, on a sofa and a desk.
Starting Point for the Town Wall
Return two levels below and exit the tower on the left side after taking up the secret materials. Follow the trail down and left after crossing the tiny bridge that spans the road below. You’ll notice a low wall with white paint in front of you at the foot of the steps. Drop to the ground level and open the gate.
Workbench by SMG
Return to the road by taking the trail to the left. In front of you will be a hotel (and the truck Karl spoke about further down on your left). Turn right and climb up the white-painted wall, which is to the left of a red automobile parked on the street. Turn left into a chamber within the castle wall after you’ve climbed to the top. Take the route down to the armory, where you’ll find this workbench right inside the entrance.
Simply Attend One! and Submit a Resource Request (Personal Letter 2 and Classified Document 3)
Return to the outside and climb the wall via the pipe on the left. Follow the trail ahead and up to the right at the top. Continue up the steps and past the iron gates into a tiny courtyard with a statue in the center. Continue straight ahead and to the left, toward the chapel in front of you with the black X’s on the exterior.
Turn right after passing past a tiny cemetery and a window. Turn right through a door by the wooden lectern, then left. Take the stairwell to the top and murder the cop for Just Attend One, then look for Resource Request on the desk.
It’s Simple Money (Personal Letter 3)
To descend from the tower, use the zipline. When you arrive, turn left and go down the right-hand stairwell. Take the next set of steps in front of you up, then turn right and follow the walkway outside. Continue up, then turn around and enter the seawall’s tower. Kill the sharpshooter and take this paper from the left-hand brown table.
Stone Eagle 2 is a sequel to Stone Eagle.
Look west/slightly northwest through the gap in the tower wall toward the Cathedral. A tree with green leaves and a tower with a blue roof can be seen behind it. From your perspective point, the eagle is perched over the tower’s primary window.
Package with Priority! (Classified Document 4)
Return to the chapel by the zipline from the tower. Return to the little courtyard with the statue where you first entered the church. On the southwestern edge of the area, take the narrow route that leads through the cemetery and low walls.
You’ll see a blue automobile and a red car beyond an open iron fence if you turn right, then left. Turn right, and you’ll see an MG42 emplacement on the left a little distance ahead. Go into the home on your left (the one with the open rear door and visible bookshelf), then down the stairwell.
Turn right at the alarm (there will be a striped guardhouse on the road), then immediately right through a doorway. This classified paper may be found on a set of drawers near the window on the inside.
Please do not be late (Personal Letter 4)
Continue west on the main road, past the house on the right with the red shutters, and then cross the bridge. On the opposite side of the bridge, on your right, is a bar/café. A soldier with a fieldcap should be there; this is Fregattenkapitan Seidl’s driver. For the note, assassinate him.
Note: If nearby troops are informed, the driver may meet you on the bridge, near the red-shutter home, or beside the state vehicle (more below).
Playing Cards for the Kriegsmarine (Personal Item 1)
These cards are on a table to the left of the bar in the same building/café.
Parking Issues (Personal Letter 5)
This personal letter lies in a Dumpster underneath the bar/café, where the state vehicle is parked. To the left of the state vehicle, between two seats along a short wall, is a dustbin. Near the benches, there is a lightpost and a barrel.
Location of the Smugglers’ Landing
Retrace your steps back up to the bar/café. Go through the archway to the left of the tower (just west of the bar/café) at the top of the slope coming up from the parking lot. Down four flights of steps, follow the walkway. A gate will be on your left at the bottom. To secure this starting place, open the gate.
Workbench for Pistols
We’ll now go to the island’s highest level in search of the remaining items. Return to the MG42 emplacement beside the alarm (where you discovered Priority Package!) and continue up the road past another MG42 position.
Follow the road left and up three more sets of steps after taking the huge set of stairs on the left. Turn right at the top of the third to find a steel door with the Waffenkammer sign above it. Inside, on the right, is the workbench.
Field Manual for Covert Ops (Personal Item 2)
From the Workbench for Pistols, you’re headed to the rectangular building north of the cathedral, against the northern cliffs. Instead of going through the cathedral, go around the back, western side of it. Pass through the area with the alarm, then continue down the stairs.
Go through the right side entrance and into the garden area with the tree in the centre. Down the stairs, turn left at the boxes, and go past the statue. Turn right, down a flight of steps, then left and into another doorway.
Turn right at the top of a short set of steps. In front of you, you’ll notice three tables packed together, with something on one of them.
Ornate Compass and Training Scenarios (Classified Document 5 + Personal Item 3)
Turn around and return the direction you came from the last information. Turn left at the area with all of the columns, down a flight of steps into a small garden area with sculptures and benches, and then left up a flight of stairs.
Proceed immediately to the spymaster’s office. Continue upstairs to get Training Scenarios from the desk under the stained glass windows and the beautiful compass from the safe in the room next to the entryway.
Stone Eagle 3 is the third installment of Stone Eagle.
As you go through the quest, you’ll see this stone eagle perched on the bell tower over the gathering. It’s set atop stone ruins to the left of the extraction point on the island’s far northern tip. You may also get it right before you exfiltrate.
Workbench for Rifles
This workbench is located on the northern side of the building, near the Covert Ops Manual, however it can only be accessed from the outside. Go to the northern side of the structure and climb the vines on the western side on your way to the extraction point. Then take the way to the workbench on the upper left.
In Sniper Elite 5’s third mission, Spy Academy, that’s where you’ll discover all of the treasures, workbenches, and starting spots. For further information, see the links at the top of this page or visit our dedicated tips page.